Further, we will look at how to add monetization and integrate Game Center. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices.
Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. Your email address will not be published. Particle Systems: Add explosions, star fields, and other special effects. Adding "Juice" Take your game from good to great by polishing it until it shines.
Tile Maps: Make games that use tile maps with obstacles, power-ups, and more. And much more, including bonus chapters on augmented reality in ARKit and creating your own 2D game art! With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with the latest version of Swift by developing a working iOS app from start to finish.
Actions: Learn how to move sprites the "easy way" using Sprite Kit actions. Accelerometer: Learn how to control your game through tilting your device. Mac: Learn how to port your games to the Mac! Tile Maps: Make games that use tile maps. Scrolling: Make levels that scroll across the screen. And much more, including: Fonts and text, saving and loading games, and six bonus downloadable chapters! The iOS Tutorial Team takes pride in making sure each tutorial we write holds to the highest standards of quality.
We want our tutorials to be well written, easy to follow, and fun. And we don't want to just skim the surface of a subject - we want to really dig into it, so you can truly understand how it works and apply the knowledge directly in your own apps. By the time you're finished reading this book, you will have made 5 complete mini-games from scratch, from zombie action to space shooter to top-down racer!
If you are a developer from another platform, or game engine such as Android or Unity, a current iOS developer wishing to learn more about Swift and the latest features of iOS 9, or even if you are new to game development, then this book is for you. An even playing field : One of my favorite things about Swift is how quickly the language is gaining mainstream adoption.
We are all learning and growing together, and there is a tremendous opportunity to break new ground. Open source : From version 2. This is a welcome change, as it fosters greater community involvement and a larger ecosystem of third-party tools and add-ons.
Eventually, we should see Swift migrate to new platforms. I will try to make this text easy to understand for all skill levels:. This book requires no prior game development experience, though any experience you have will help. By the end of this book, you will be capable of creating and publishing your own iOS games. You will know how to combine the techniques we will learn to create your own style of game and you will be well prepared to dive into more advanced topics with a solid foundation in 2D, 3D, and AR game design.
SpriteKit will handle the mechanics of our graphics rendering, physics, and sound playback. As far as game development frameworks go, SpriteKit is a terrific choice. It is built and supported by Apple and thus integrates perfectly with Xcode and iOS.
You will learn to be highly proficient with SpriteKit as we will be using it exclusively in our demo game. Similar to SpriteKit, we will also look at SceneKit.
In SceneKit, instead of importing images, we will be loading 3D models, placing them in the scene and creating a game around them. We will also see how to add player movement, animation, physics, controls, collision, and scoring.
In ARKit, with 2D and 3D game demos, we will see how to take existing games and make augmented reality games out of them. The control schemes in mobile games must be inventive. Mobile hardware forces us to simulate traditional controller inputs, such as directional pads and multiple buttons, on the screen. This takes up valuable visible area and provides less precision and feedback than with physical devices. Many games operate with only a single input method: a single tap anywhere on the screen.
We will learn how to make the best of mobile input and explore new forms of control by sensing device motion and tilt. It is important to write well-structured code that is easy to reuse and modify as your game design inevitably changes.
You will often find mechanical improvements as you develop and test your games, and you will thank yourself for a clean working environment. Though there are many ways to approach this topic, we will explore some best practices to build an organized system with classes, protocols, inheritance, and composition. We will learn how to switch between scenes in our game with a menu screen. We will cover the basics of user experience design and menu layout as we build our demo game.
Game Center is Apple's built-in social gaming network. Your game can tie into Game Center to store and share high scores and achievements. We will learn how to register for Game Center, tie it into our code, and create a fun achievement system. If you are like me, you will have dozens of ideas for games floating around your head.
Ideas come easily, but designing fun gameplay is difficult! It is common to find that your ideas need gameplay enhancements once you see your design in action. We will look at how to avoid dead ends and see your project through to the finish line. Plus, I will share my tips and tricks to ensure your game will bring joy to your players. Creating a game is an experience you will treasure. Sharing your hard work will only sweeten the satisfaction. Once our game is polished and ready for public consumption, we will navigate the App Store submission process together.
You will end up feeling confident in your ability to create games with Swift and bring them to the market in the App Store. Game development is a fun and rewarding process, even without compensation, but the potential exists to start a career, or side job, selling games on the App Store.
Successfully promoting and marketing your game is an important task. I will outline your options and start you down the path to monetization. This year, we have the release of Swift version 4.
Unlike previous years where we saw a full release of a Swift version, like Swift 3. Swift 5. Xcode 10 will be the last version to support Swift 3. So, if your app uses Xcode version 3, the code needs to be migrated to at least 4. Speedup Debug Builds : Code builds at least twice as fast compared to previous versions of Xcode.
This will depend on the nature of the product and how much Swift code it uses. Compilation is optimized to reduce redundant work. Runtime Optimization : Swift 4. For example, in 4. This also enables automatic code size optimization.
Small String : String is now 16 bites as compared to 24 in the previous version. It also enables a small string memory optimization. If the string is within 15 bites, then the string is represented in the string type without requiring separate allocation to represent the string. Reduction in Code Size : There is a new optimization level which reduces the machine level code size generated from the compilation of the swift code.
Swift has already made tremendous steps forward as a powerful, young language. Now, Apple is working on polishing Swift into a mature, production-ready tool. The overall developer experience improves with Swift 4. With Swift 4. With this, Apple will be able to ship the Swift runtime along with the OS itself and doesn't need to be included in the App bundle as it is currently.
This will improve startup time and memory usage of the application itself. Learning a new development environment can be a roadblock. Luckily, Apple provides some excellent tools for iOS developers. We will start our journey by installing Xcode. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. If you wish to create and publish iOS games using Swift, then this book is for you.
No prior game development or experience with Apple ecosystem is needed. Learn algorithms for solving classic computer science problems with this concise guide covering everything from fundamental …. Summary Classic Computer Science Problems in Swift deepens your Swift language skills by exploring foundational coding ….
From learning about the most sought-after design patterns to a comprehensive coverage of architectural patterns and …. Skip to main content. Start your free trial.
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